![]() ![]() It shows in the top left as " Mahou X/Y". Often, if there's not a config that does the thing you want, I'll just add it if you ask, if I have time. If you get lost, stop by the discord and ask how. There's often 5 configs for a single spell, so if you notice something taking too much time, is lagging, is doing something undesirable, there's a very good chance that you can just super nerf it through the config. On top of all this, basically everything in Mahou Tsukai is configurable, from mana costs, to mana regen, to SFX volume, to rendering, to spell sizes/effects, to how often certain spells tick. (other than a custom dimension - none of the mod is gated behind custom worldgen, so that it can be easily added to existing worlds.) ![]() There's no "growing out" of spells in Mahou Tsukai - all the spells are useful or fun in some situations, even the most basic ones. No tiers, no progression (except mana), every spell unique in its own way and with a significant reason to use it. Avoid spells which compete with other spells in the mod.This means no "magic bonemeal" or "magic flint and steel". Avoid competing with functionality provided by other mods or vanilla. ![]() In particular, Mahou Tsukai aims for a few general goals, with some exceptions: Many of the spells are based on similar concepts in Fate/Stay Night and other media, but knowledge of these media are not at all necessary to understand and enjoy the mod. ![]() Mahou Tsukai is a magic mod focused mainly on spell uniqueness and special effects, instead of focusing on how spells are created, as many magic mods do. Looking for Rhongomyniad? Get the Jousting Mod! ( )Ĭan't see your mana? Try /showmahou to toggle it. Need help balancing/configuring Mahou? Stop by the Discord! Want a pre-configured, much more balanced experience? Replace your server config with this: ![]()
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